• Aside from that title, EGG announced an August 2020 preorder campaign for two other titles, with delivery of these games taking place before the end of 2020. The first title is Fruit Passion, a 1-4 player game from Hungarian designer Péter Szöllősi that he first released as GYÜMI Géniusz in 2015 through his own company Vagabund. Here’s an overview of that original game:
Try to remember all the fruit you’ve grabbed in GYÜMI Géniusz to maximize your score!
To set up the game, shuffle the fruit cards, then create three face-down decks of approximately equal size, then turn one card face up to start a discard pile. The deck contains fruit cards of seven types, with six types of fruit (coconut, papaya, fig, avocado, pineapple, and pomegranate) being numbered from 1-5 while passion fruit is numbered 1-7. The ratio of identical cards differs by fruit type.
On a turn, you take one of two actions: Draw the top card from one of the decks, or draw the top card from the discard pile. If you draw from a deck and don’t want the card, place it on the discard pile. Otherwise, start a pile with that type of fruit or place that card on top of any other cards of that type that you already have. (Thus, you can have at most seven piles.) Splay the cards in each pile upward so that you (and everyone else) can see how many cards of each type you’ve collected, but with the number of only the topmost card of each pile being visible. If the discard pile is emptied because people keep taking the cards, flip over one card to start a new discard pile.
When all three decks have run out, the game ends once the player holding the final card discards it or adds it to their collection. Players then score points for each type of fruit they’ve collected, but fruits score only from 1 up in consecutive order. If you have 1-2-3-4-5 of pineapple, for example, you score 11 points, whereas if you have 1-2-4-5 of fig, you score only 3 points since only the 1-2 count. If you fail to get a 1 in a fruit or you duplicate a number in a fruit sequence, then you score 0 points for that fruit!
Some cards have special colored numbers on them, and with these you can create a cross-fruit sequence as the coconut has the 1, the papaya the 2, and so on. As long as these “genius” numbers are in valid fruit sequences, then you’ll score points for this genius sequence, too. Whoever scores the most points wins.
• The second EGG title is Quatorze from U.S. designer Jason Tagmire, this being a sequel to his 2015 title Seven7s, which was also from EGG, while also containing the cards needed to play Seven7s. Here’s a summary of the game:
The magic number “7” conjures up meanings, powers, and coincidences dating back to the dawn of time. In Quatorze, you establish seven columns that utilize the powers of these powerful 7s. Players take turns adding cards to these columns, while trying to retain high-value cards in their hand. When the game ends, the highest combined value of cards in hand wins.
However, the powers of cards played to the columns during the game can drastically change the way cards are scored, and each player is trying to maneuver these powers to their advantage! Can you best harness and use these powerful 7s?
Quatorze is a sequel to Seven7s and includes the original game within it as well. Thus, instead of seven suits, the game now includes fourteen!
Okay, that description was somewhat nebulous, so let’s turn to this more concrete one for Seven7s:
The goal of Seven7s is to have the most points at the end of the game by having the highest total value of cards in your hard when endgame scoring is initiated. During the game, all players together build a community tableau with seven columns corresponding to the seven different types of cards in the game: 7 Ages of Man, 7 Colors of the Rainbow, 7 Deadly Sins, 7 Holy Virtues, 7 Lucky Gods, 7 Seas, and the 7 Wonders of the World.
To begin, deal each player a starting hand of three cards, and place one card face up in the tableau to start the first column. On your turn, play a single card from your hand to the tableau to a column that matches that card. If no such column exists for that type of card, start a new column. Next, activate that card’s ability, then draw back up to three cards in hand. Each of the seven different types of cards has a unique ability that offers lots of strategy and replayability.
The game ends when the seventh card of a column is played. This card is played sideways and counts towards the hand of whoever played it for endgame scoring. Whoever has the most points in hand wins.
Read more: boardgamegeek.com