Death Stranding running at an N64-level 360p actually looks good with DLSS

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Sure, we’re all excited to get our hands on shiny new 30-series graphics cards from Nvidia, because we’re all keen to see what games will run in 8K – even if most of us don’t own monitors that support that crazy resolution yet. The key to getting most games up to that level, though, is Nvidia’s new DLSS ultra performance mode, which upscales lower-resolution images using adaptive deep learning AI. But there’s another way to use that tech, as one YouTuber has demonstrated.

Instead of boosting a 720p or 1080p image up to 1440p or 4K, YouTuber 2kliksphilip has used DLSS’ ultra performance mode on Death Stranding running at a tiny 427×240 resolution and upscaling it to 1280×720. The result? Well, Death Stranding looks a bit bad – the image is fairly fuzzy, there’s a lot of shimmering in distant objects, and you see halos around objects where the AI can’t quite figure out where to draw a firm edge.

However, using ultra performance mode on 1080p in Death Stranding increases the base resolution to 640×360. As 2kliksphilip points out, this is right around the resolution you’d find in Nintendo 64 games. 640×480 used to be a common CRT monitor resolution in the ’90s, so some readers may recall playing the original Doom and Wolfenstein games at this setting.

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